Searched refs:mSwizzleR (Results 1 – 2 of 2) sorted by relevance
139 GLenum getSwizzleR() const { return mSwizzleR; } in getSwizzleR()191 GLenum mSwizzleR; variable
59 mSwizzleR = GL_RED; in Texture()269 mSwizzleR = swizzleR; in setSwizzleR()