Searched refs:mTexture3DZero (Results 1 – 2 of 2) sorted by relevance
707 gl::BindingPointer<Texture3D> mTexture3DZero; variable
142 mTexture3DZero = new Texture3D(0); in Context()255 mTexture3DZero = nullptr; in ~Context()1748 case TEXTURE_3D: return mTexture3DZero; in getSamplerTexture()