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Searched refs:mUniformsOut (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramLinkedResources.cpp247 mUniformsOut(uniformsOut), in UniformBlockEncodingVisitor()
274 SetActive(mUniformsOut, nameWithArrayIndex, mShaderType, variable.active); in visitNamedVariable()
285 mUniformsOut->push_back(newUniform); in visitNamedVariable()
290 std::vector<LinkedUniform> *mUniformsOut; member in gl::__anon76e3117f0111::UniformBlockEncodingVisitor
1336 mUniformsOut = uniformsOut; in init()
1341 return mUniformsOut->size(); in getCurrentBlockMemberIndex()
1352 mUniformsOut, shaderType, blockIndex); in getVisitor()
DProgramLinkedResources.h158 std::vector<LinkedUniform> *mUniformsOut = nullptr; variable