Searched refs:mUniformsOut (Results 1 – 2 of 2) sorted by relevance
247 mUniformsOut(uniformsOut), in UniformBlockEncodingVisitor()274 SetActive(mUniformsOut, nameWithArrayIndex, mShaderType, variable.active); in visitNamedVariable()285 mUniformsOut->push_back(newUniform); in visitNamedVariable()290 std::vector<LinkedUniform> *mUniformsOut; member in gl::__anon76e3117f0111::UniformBlockEncodingVisitor1336 mUniformsOut = uniformsOut; in init()1341 return mUniformsOut->size(); in getCurrentBlockMemberIndex()1352 mUniformsOut, shaderType, blockIndex); in getVisitor()
158 std::vector<LinkedUniform> *mUniformsOut = nullptr; variable