Searched refs:mUnpackAlignment (Results 1 – 2 of 2) sorted by relevance
93 mUnpackAlignment(4),543 if (mUnpackAlignment != unpack.alignment) in setPixelUnpackState()545 mUnpackAlignment = unpack.alignment; in setPixelUnpackState()546 ANGLE_GL_TRY(context, mFunctions->pixelStorei(GL_UNPACK_ALIGNMENT, mUnpackAlignment)); in setPixelUnpackState()2965 if (mUnpackAlignment != state->unpackAlignment) in syncPixelPackUnpackFromNativeContext()2967 mUnpackAlignment = state->unpackAlignment; in syncPixelPackUnpackFromNativeContext()2982 if (mUnpackAlignment != state->unpackAlignment) in restorePixelPackUnpackNativeContext()2985 mUnpackAlignment = state->unpackAlignment; in restorePixelPackUnpackNativeContext()
429 GLint mUnpackAlignment; variable