Searched refs:mUsedComputeImageRange (Results 1 – 2 of 2) sorted by relevance
694 mUsedComputeImageRange(0, 0),870 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange; in getUsedImageRange()1025 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh); in load()1362 stream->writeInt(mUsedComputeImageRange.low()); in save()1363 stream->writeInt(mUsedComputeImageRange.high()); in save()2583 mUsedComputeImageRange = in defineUniformsAndAssignRegisters()2924 &mUsedComputeImageRange); in assignImageRegisters()2992 AssignImages(startImageIndex, startLogicalImageUnit, 1, mImagesCS, &mUsedComputeImageRange); in assignImage2DRegisters()3037 mUsedComputeImageRange = {0, 0}; in reset()
563 gl::RangeUI mUsedComputeImageRange; variable