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Searched refs:mUsedComputeImageRange (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp694 mUsedComputeImageRange(0, 0),
870 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange; in getUsedImageRange()
1025 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh); in load()
1362 stream->writeInt(mUsedComputeImageRange.low()); in save()
1363 stream->writeInt(mUsedComputeImageRange.high()); in save()
2583 mUsedComputeImageRange = in defineUniformsAndAssignRegisters()
2924 &mUsedComputeImageRange); in assignImageRegisters()
2992 AssignImages(startImageIndex, startLogicalImageUnit, 1, mImagesCS, &mUsedComputeImageRange); in assignImage2DRegisters()
3037 mUsedComputeImageRange = {0, 0}; in reset()
DProgramD3D.h563 gl::RangeUI mUsedComputeImageRange; variable