Searched refs:mUsesDepthRange (Results 1 – 4 of 4) sorted by relevance
76 bool usesDepthRange() const { return mUsesDepthRange; } in usesDepthRange()94 bool mUsesDepthRange; variable
166 mUsesDepthRange = false; in uncompile()309 mUsesDepthRange = translatedSource.find("GL_USES_DEPTH_RANGE") != std::string::npos; in compile()
335 mUsesDepthRange = false; in OutputHLSL()810 if (mUsesDepthRange) in header()826 if (mUsesDepthRange) in header()864 if (mUsesDepthRange) in header()882 if (mUsesDepthRange) in header()936 if (mUsesDepthRange) in header()952 if (mUsesDepthRange) in header()990 if (mUsesDepthRange) in header()1004 if (mUsesDepthRange) in header()1137 if (mUsesDepthRange) in header()[all …]
198 bool mUsesDepthRange; variable