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Searched refs:mUsesDiscardRewriting (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.cpp171 mUsesDiscardRewriting = false; in uncompile()
180 if (mUsesDiscardRewriting) in generateWorkarounds()
315 mUsesDiscardRewriting = in compile()
DShaderD3D.h99 bool mUsesDiscardRewriting; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DOutputHLSL.h215 bool mUsesDiscardRewriting; variable
DOutputHLSL.cpp354 mUsesDiscardRewriting = false; in OutputHLSL()
690 if (mUsesDiscardRewriting) in header()
2755 mUsesDiscardRewriting = true; in writeIfElse()