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Searched refs:mUsesFragColor (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h68 bool usesFragColor() const { return mUsesFragColor; } in usesFragColor()
86 bool mUsesFragColor; variable
DShaderD3D.cpp158 mUsesFragColor = false; in uncompile()
300 mUsesFragColor = translatedSource.find("GL_USES_FRAG_COLOR") != std::string::npos; in compile()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DParseHelper.h62 mUsesFragColor(false) { } in TParseContext()
275 bool mUsesFragColor; variable
DParseHelper.cpp1179 mUsesFragColor = true; in getNamedVariable()
1186 if(mUsesFragData && mUsesFragColor) in getNamedVariable()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DOutputHLSL.h196 bool mUsesFragColor; variable
DOutputHLSL.cpp333 mUsesFragColor = false; in OutputHLSL()
894 if (mUsesFragColor) in header()
1252 mUsesFragColor = true; in visitSymbol()