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Searched refs:mUsesFrontFacing (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h72 bool usesFrontFacing() const { return mUsesFrontFacing; } in usesFrontFacing()
90 bool mUsesFrontFacing; variable
DShaderD3D.cpp162 mUsesFrontFacing = false; in uncompile()
304 mUsesFrontFacing = translatedSource.find("GL_USES_FRONT_FACING") != std::string::npos; in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DOutputHLSL.cpp338 mUsesFrontFacing = false; in OutputHLSL()
798 if (mUsesFrontFacing) in header()
836 if (mUsesFragCoord || mUsesFrontFacing) in header()
874 if (mUsesFragCoord || mUsesFrontFacing) in header()
1102 if (mUsesFrontFacing) in header()
1281 mUsesFrontFacing = true; in visitSymbol()
DOutputHLSL.h201 bool mUsesFrontFacing; variable