Home
last modified time | relevance | path

Searched refs:mUsesSecondaryColor (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h70 bool usesSecondaryColor() const { return mUsesSecondaryColor; } in usesSecondaryColor()
88 bool mUsesSecondaryColor; variable
DShaderD3D.cpp160 mUsesSecondaryColor = false; in uncompile()
302 mUsesSecondaryColor = translatedSource.find("GL_USES_SECONDARY_COLOR") != std::string::npos; in compile()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DOutputHLSL.h219 bool mUsesSecondaryColor; variable
DOutputHLSL.cpp358 mUsesSecondaryColor = false; in OutputHLSL()
765 if (usingBFEExtension && mUsesSecondaryColor) in header()
904 if (mShaderVersion < 300 && usingBFEExtension && mUsesSecondaryColor) in header()
1262 mUsesSecondaryColor = true; in visitSymbol()
1267 mUsesSecondaryColor = true; in visitSymbol()