Searched refs:mUsesVertexID (Results 1 – 6 of 6) sorted by relevance
78 bool usesVertexID() const { return mUsesVertexID; } in usesVertexID()97 bool mUsesVertexID; variable
169 mUsesVertexID = false; in uncompile()313 mUsesVertexID = translatedSource.find("GL_USES_VERTEX_ID") != std::string::npos; in compile()
351 bool usesVertexID() const { return mUsesVertexID; } in usesVertexID()543 bool mUsesVertexID; variable
1143 stream->readBool(&mUsesVertexID); in load()1432 stream->writeBool(mUsesVertexID); in save()2128 mUsesVertexID = metadata.usesVertexID(); in link()3014 mUsesVertexID = false; in reset()
207 bool mUsesVertexID; variable
346 mUsesVertexID = false; in OutputHLSL()926 if (mUsesVertexID) in header()980 if (mUsesVertexID) in header()1122 if (mUsesVertexID) in header()1301 mUsesVertexID = true; in visitSymbol()