Searched refs:mVertexArrayID (Results 1 – 2 of 2) sorted by relevance
109 mVertexArrayID(id), in VertexArrayGL()119 : VertexArrayImpl(state), mVertexArrayID(id), mOwnsNativeState(false), mNativeState(sharedState) in VertexArrayGL()133 stateManager->deleteVertexArray(mVertexArrayID); in destroy()135 mVertexArrayID = 0; in destroy()311 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()416 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in streamAttributes()577 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in recoverForcedStreamingAttributesForDrawArraysInstanced()614 return mVertexArrayID; in getVertexArrayID()952 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncState()983 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in applyNumViewsToDivisor()[all …]
129 GLuint mVertexArrayID = 0; variable