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Searched refs:mVertexArrayID (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp109 mVertexArrayID(id), in VertexArrayGL()
119 : VertexArrayImpl(state), mVertexArrayID(id), mOwnsNativeState(false), mNativeState(sharedState) in VertexArrayGL()
133 stateManager->deleteVertexArray(mVertexArrayID); in destroy()
135 mVertexArrayID = 0; in destroy()
311 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()
416 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in streamAttributes()
577 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in recoverForcedStreamingAttributesForDrawArraysInstanced()
614 return mVertexArrayID; in getVertexArrayID()
952 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncState()
983 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in applyNumViewsToDivisor()
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DVertexArrayGL.h129 GLuint mVertexArrayID = 0; variable