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Searched refs:mVertexShader (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DParallelShaderCompileTest.cpp194 mVertexShader = in compile()
198 return (mVertexShader != 0 && mFragmentShader != 0); in compile()
204 glGetShaderiv(mVertexShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted()
216 if (checkShader(mVertexShader) && checkShader(mFragmentShader)) in link()
219 glAttachShader(mProgram, mVertexShader); in link()
223 glDeleteShader(mVertexShader); in link()
249 GLuint mVertexShader; member in __anondd52a26b0111::ParallelShaderCompileTest::ClearColorWithDraw
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp362 mVertexShader(0), in DisplayGbm()
604 mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource); in drawWithTexture()
607 gl->attachShader(mProgram, mVertexShader); in drawWithTexture()
777 gl->deleteShader(mVertexShader); in terminate()
DDisplayGbm.h154 GLuint mVertexShader; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_state_cache.h501 id<MTLFunction> getVertexShader() { return mVertexShader; }
511 AutoObjCPtr<id<MTLFunction>> mVertexShader;
Dmtl_state_cache.mm870 mVertexShader.retainAssign(shader);
977 vertShader = mVertexShader;
1052 mVertexShader = nil;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1808 mVertexShader(vertexShader),
1837 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n"); in wait()
1838 mVertexShader->appendDebugInfo(pointGS->getDebugInfo()); in wait()
1839 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n"); in wait()
1844 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo()); in wait()
1897 const ShaderD3D *mVertexShader; member in rx::ProgramD3D::GraphicsProgramLinkEvent