Searched refs:mViewAllocator (Results 1 – 3 of 3) sorted by relevance
129 mViewAllocator = device->GetViewStagingDescriptorAllocator(GetCbvUavSrvDescriptorCount()); in BindGroupLayout()140 DAWN_TRY_ASSIGN(viewAllocation, mViewAllocator->AllocateCPUDescriptors()); in AllocateBindGroup()141 viewSizeIncrement = mViewAllocator->GetSizeIncrement(); in AllocateBindGroup()160 mViewAllocator->Deallocate(viewAllocation); in DeallocateBindGroup()
89 StagingDescriptorAllocator* mViewAllocator = nullptr; variable
317 mViewAllocator(device->GetViewShaderVisibleDescriptorAllocator()), in BindGroupStateTracker()342 didCreateBindGroupViews = group->PopulateViews(mViewAllocator); in Apply()351 DAWN_TRY(mViewAllocator->AllocateAndSwitchShaderVisibleHeap()); in Apply()366 didCreateBindGroupViews = group->PopulateViews(mViewAllocator); in Apply()388 mViewAllocator->GetShaderVisibleHeap(), mSamplerAllocator->GetShaderVisibleHeap()}; in SetID3D12DescriptorHeaps()544 ShaderVisibleDescriptorAllocator* mViewAllocator; member in dawn_native::d3d12::BindGroupStateTracker