Searched refs:m_colorBuffers (Results 1 – 3 of 3) sorted by relevance
50 … (int ndx) const { DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers)); return m_colorBuffers[ndx]; } in getColorBuffer()56 MultisamplePixelBufferAccess m_colorBuffers[MAX_COLOR_BUFFERS]; member in rr::RenderTarget
1661 m_colorBuffers[0] = colorMultisampleBuffer; in RenderTarget()1667 return m_colorBuffers[0].getNumSamples(); in getNumSamples()
679 GLenum m_colorBuffers [MAX_COLOR_BUFFERS]; member in deqp::gles31::Functional::__anon84b2f47e0111::MultipleRenderTargetsTestCase686 m_colorBuffers[0] = GL_COLOR_ATTACHMENT0; in MultipleRenderTargetsTestCase()687 m_colorBuffers[1] = GL_COLOR_ATTACHMENT1; in MultipleRenderTargetsTestCase()688 m_colorBuffers[2] = GL_COLOR_ATTACHMENT2; in MultipleRenderTargetsTestCase()689 m_colorBuffers[3] = GL_COLOR_ATTACHMENT3; in MultipleRenderTargetsTestCase()717 …m_gl.framebufferTexture2D(GL_FRAMEBUFFER, m_colorBuffers[i], GL_TEXTURE_2D, m_texColorBuffers[i], … in genFramebufferWithTextures()721 m_gl.drawBuffers((glw::GLsizei)MAX_COLOR_BUFFERS, &m_colorBuffers[0]); in genFramebufferWithTextures()796 for (int i = 0; i < DE_LENGTH_OF_ARRAY(m_colorBuffers); ++i) in iterate()800 m_gl.readBuffer(m_colorBuffers[i]); in iterate()