Searched refs:m_color_tex_id (Results 1 – 2 of 2) sorted by relevance
315 , m_color_tex_id(0) in GeometryShaderOutputRenderingBase()352 gl.genTextures(1, &m_color_tex_id); in initTest()358 …setupFramebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE… in initTest()462 if (m_color_tex_id != 0) in deinit()464 gl.deleteTextures(1, &m_color_tex_id); in deinit()
145 glw::GLuint m_color_tex_id; member in glcts::GeometryShaderOutputRenderingBase