Searched refs:m_currentViewport (Results 1 – 2 of 2) sorted by relevance
322 , m_currentViewport(0) in ShaderViewportIndexTestCase()371 tcu::Vec4 renderColor((m_currentViewport + 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f); in iterate()383 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderC… in iterate()396 (m_currentViewport + pipelineIter->getViewportLayerOffset()) % m_maxViewports; in iterate()422 if (m_currentViewport < (m_maxViewports - 1)) in iterate()424 m_currentViewport++; in iterate()
120 int m_currentViewport; member in gl4cts::ShaderViewportIndexTestCase