Searched refs:m_fbo_draw_to_id (Results 1 – 2 of 2) sorted by relevance
299 , m_fbo_draw_to_id(0) in APICoverageTest()345 if (m_fbo_draw_to_id != 0) in deinit()347 gl.deleteTextures(1, &m_fbo_draw_to_id); in deinit()349 m_fbo_draw_to_id = 0; in deinit()483 gl.genTextures(1, &m_fbo_draw_to_id); in iterate()502 gl.bindTexture(GL_TEXTURE_2D, (n_to_id == 0) ? m_cs_to_id : m_fbo_draw_to_id); in iterate()524 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_fbo_draw_to_id… in iterate()992 glw::GLuint to_id = (n_stage_internal == 0) ? m_cs_to_id : m_fbo_draw_to_id; in iterate()
98 glw::GLuint m_fbo_draw_to_id; member in glcts::CullDistance::APICoverageTest