Searched refs:m_fbos (Results 1 – 2 of 2) sorted by relevance
508 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbos[currentLayerWithOffset]); in iterate()577 m_fbos.push_back(layerFbo); in createFBO()589 gl.deleteFramebuffers(1, &(m_fbos[i])); in deleteFBO()633 m_fbos.push_back(m_mainFbo); in createFBO()
148 std::vector<deUint32> m_fbos; member in gl4cts::ShaderLayerFramebufferTestCaseBase