Searched refs:m_max_vs_acs (Results 1 – 2 of 2) sorted by relevance
277 glw::GLint m_max_vs_acs; member in gl3cts::ReservedNamesTest
2902 , m_max_vs_acs(0) in ReservedNamesTest()5327 (shader_type == SHADER_TYPE_VERTEX && m_max_vs_acs)) in getSupportedLanguageFeatures()5559 gl.getIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTERS, &m_max_vs_acs); in iterate()