Searched refs:m_numInvocations (Results 1 – 3 of 3) sorted by relevance
188 inline size_t getNumInvocations (void) const { return m_numInvocations; } in getNumInvocations()194 const size_t m_numInvocations; member in rr::GeometryShader
34 , m_numInvocations (numInvocations) in GeometryShader()
1510 const int m_numInvocations; member in deqp::gles31::Functional::__anon02b82a9b0111::InvocationCountShader1528 , m_numInvocations (numInvocations) in InvocationCountShader()1555 const float l_angle = float(invocationID) / float(m_numInvocations) * 5.5f; in shadePrimitives()1694 const int m_numInvocations; member in deqp::gles31::Functional::__anon02b82a9b0111::InstancedExpansionShader1709 , m_numInvocations (numInvocations) in InstancedExpansionShader()1739 const float phase = float(invocationID) / float(m_numInvocations) * 6.3f; in shadePrimitives()4371 int m_numInvocations; member in deqp::gles31::Functional::__anon02b82a9b0111::GeometryInvocationCase4378 , m_numInvocations (numInvocations) in GeometryInvocationCase()4410 if (m_numInvocations == -1) in init()4411 m_numInvocations = maxGeometryShaderInvocations; in init()[all …]