Searched refs:m_textureSamplerProgram (Results 1 – 2 of 2) sorted by relevance
79 , m_textureSamplerProgram (DE_NULL) in MultisampleRenderCase()210 …m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources… in init()213 if (!m_textureSamplerProgram->isOk()) in init()215 … << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram << tcu::T… in init()330 delete m_textureSamplerProgram; in deinit()331 m_textureSamplerProgram = DE_NULL; in deinit()555 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_positi… in drawOneIteration()556 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration()584 gl.useProgram(m_textureSamplerProgram->getProgram()); in drawOneIteration()606 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration()[all …]
121 glu::ShaderProgram* m_textureSamplerProgram; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase