Searched refs:m_uiSpaceRadius (Results 1 – 2 of 2) sorted by relevance
47 m_uiSpaceRadius = DENOISE_GRAY_RADIUS; in CDenoiser()95 pSrcY = pSrcY + m_uiSpaceRadius * iStride; in BilateralDenoiseLuma()96 for (int32_t h = m_uiSpaceRadius; h < iHeight - m_uiSpaceRadius; h++) { in BilateralDenoiseLuma()97 for (w = m_uiSpaceRadius; w < iWidth - m_uiSpaceRadius - TAIL_OF_LINE8; w += 8) { in BilateralDenoiseLuma()100 for (; w < iWidth - m_uiSpaceRadius; w++) { in BilateralDenoiseLuma()
100 …uint16_t m_uiSpaceRadius; //filter windows radius: 1-3x3, 2-5x5,3-7x7. Larger … variable