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Searched refs:m_vertex_z (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacencyTests.cpp591 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_z = pointBL; in createGridTriangles()
598 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 1].m_vertex_z = pointBR; in createGridTriangles()
649 pointPtr->x = trianglePtr->m_vertex_z->x; in createGridTriangleStrip()
650 pointPtr->y = trianglePtr->m_vertex_z->y; in createGridTriangleStrip()
1042 *travellerPtr = trianglePtr->m_vertex_z->x; in setTrianglePointsNonindiced()
1044 *travellerPtr = trianglePtr->m_vertex_z->y; in setTrianglePointsNonindiced()
1092 *travellerExpectedGeometryPtr = trianglePtr->m_vertex_z->x; in setTrianglePointsNonindiced()
1094 *travellerExpectedGeometryPtr = trianglePtr->m_vertex_z->y; in setTrianglePointsNonindiced()
1155 *travellerIndicesPtr = trianglePtr->m_vertex_z->index; in setTrianglePointsIndiced()
1201 *travellerExpectedGeometryPtr = trianglePtr->m_vertex_z->x; in setTrianglePointsIndiced()
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DesextcGeometryShaderAdjacency.hpp244 AdjacencyGridPoint* m_vertex_z; member in glcts::AdjacencyGridTriangle