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Searched refs:m_vs (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp58 m_vs = "#version 450 core\n" in ShaderPipeline()
140 this->adaptShaderToPipeline(m_vs, "<var_name>", varName); in ShaderPipeline()
141 this->adaptShaderToPipeline(m_vs, "<viewport_layer_offset>", OFFSET_VERTEX); in ShaderPipeline()
142 this->adaptShaderToPipeline(m_vs, "<viewport_layer_max>", maxViewportsLayers); in ShaderPipeline()
200 sources.sources[glu::SHADERTYPE_VERTEX].push_back(m_vs); in create()
Dgl4cShaderViewportLayerArrayTests.hpp63 std::string m_vs; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline