Searched refs:m_vs (Results 1 – 2 of 2) sorted by relevance
58 m_vs = "#version 450 core\n" in ShaderPipeline()140 this->adaptShaderToPipeline(m_vs, "<var_name>", varName); in ShaderPipeline()141 this->adaptShaderToPipeline(m_vs, "<viewport_layer_offset>", OFFSET_VERTEX); in ShaderPipeline()142 this->adaptShaderToPipeline(m_vs, "<viewport_layer_max>", maxViewportsLayers); in ShaderPipeline()200 sources.sources[glu::SHADERTYPE_VERTEX].push_back(m_vs); in create()
63 std::string m_vs; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline