Searched refs:marshalling (Results 1 – 20 of 20) sorted by relevance
/third_party/skia/third_party/externals/abseil-cpp/absl/flags/ |
D | BUILD.bazel | 89 name = "marshalling", 91 "marshalling.cc", 94 "marshalling.h", 203 ":marshalling", 364 ":marshalling", 389 ":marshalling", 408 ":marshalling", 474 ":marshalling",
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D | BUILD.gn | 53 absl_source_set("marshalling") { 54 sources = [ "marshalling.cc" ] 55 public = [ "marshalling.h" ] 127 ":marshalling",
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D | CMakeLists.txt | 79 "marshalling.cc" 81 "marshalling.h"
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/third_party/python/Doc/c-api/ |
D | marshal.rst | 5 Data marshalling support
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/third_party/python/Doc/library/ |
D | xmlrpc.client.rst | 263 use by the marshalling/unmarshalling code: 324 internal use by the marshalling/unmarshalling code: 393 # A marshalling error is going to occur because we're returning a
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D | marshal.rst | 132 Modula-3 (amongst others), who use the term "marshalling" for shipping of data
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D | pickle.rst | 16 pair: marshalling; objects 28 known as "serialization", "marshalling," [#]_ or "flattening"; however, to 1122 alternatives such as the marshalling API in :mod:`xmlrpc.client` or
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D | logging.handlers.rst | 1105 override this method if you need to do any custom marshalling or
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/third_party/jsframework/runtime/main/extend/systemplugin/napi/ |
D | ohos_rpc.js | 666 marshalling: function (...args) { method
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/third_party/skia/third_party/externals/abseil-cpp/absl/base/ |
D | BUILD.bazel | 701 "//absl/flags:marshalling",
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/third_party/python/ |
D | Makefile.pre.in | 1215 # In the past, we've had problems where bugs in the marshalling or
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/third_party/mesa3d/docs/relnotes/ |
D | 20.1.0.rst | 3007 - glthread: replace custom ClearBuffer marshalling with generated one 3022 - glthread: replace custom glBindBuffer marshalling with generated one 3027 - glthread: add custom marshalling for glNamedBuffer(Sub)DataEXT
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/third_party/python/Doc/whatsnew/ |
D | 2.3.rst | 1565 widget is accessed from a different thread by marshalling a command, passing it
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/third_party/gstreamer/gstreamer/docs/random/ |
D | ChangeLog-0.8 | 8503 Change the marshalling of element_added/element_removed
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/third_party/gstreamer/gstreamer/docs/random/old/ |
D | ChangeLog.gstreamer | 981 I don't pretend to understand how the marshalling stuff works - I
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/third_party/python/Misc/ |
D | HISTORY | 4486 - Issue #5308: Raise ValueError when marshalling too large object (a sequence 8211 - Issue #14172: Fix reference leak when marshalling a buffer-like object
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/third_party/gstreamer/gstplugins_base/ |
D | ChangeLog | 12228 signal emission a bit more performant than the regular marshalling, 26575 Execute GL calls without marshalling them to the context thread. In the cocoa 26578 more efficient (faster and has less overhead) than marshalling everything to the 27214 This is simply a convenience to avoid duplicating the thread marshalling on 27618 Performing any GL function marshalling off the GL thread with glimagesink's 27624 4. As the GL function marshalling is attempting to run on the GL
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/third_party/gstreamer/gstplugins_bad/ |
D | ChangeLog | 33206 signal emission a bit more performant than the regular marshalling, 76618 Execute GL calls without marshalling them to the context thread. In the cocoa 76621 more efficient (faster and has less overhead) than marshalling everything to the 80529 This is simply a convenience to avoid duplicating the thread marshalling on 81865 Performing any GL function marshalling off the GL thread with glimagesink's 81871 4. As the GL function marshalling is attempting to run on the GL
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/third_party/gstreamer/gstreamer/ |
D | ChangeLog | 7120 signal emission a bit more performant than the regular marshalling, 128683 …gst/elements/gstidentity.c (marshal_VOID__MINIOBJECT): Write our own marshalling function for the … 128687 own marshalling function for the handoff signal. Properly type the
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/third_party/gstreamer/gstplugins_good/ |
D | ChangeLog | 11729 signal emission a bit more performant than the regular marshalling, 22317 So instead of marshalling buffers through three layers and back, 24626 So instead of marshalling buffers through three layers and back,
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