Searched refs:maskB4Q (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | Constants.cpp | 165 maskB4Q[i][0] = -(i >> 0 & 1); in Constants() 166 maskB4Q[i][1] = -(i >> 1 & 1); in Constants() 167 maskB4Q[i][2] = -(i >> 2 & 1); in Constants() 168 maskB4Q[i][3] = -(i >> 3 & 1); in Constants() 169 maskB4Q[i][4] = -(i >> 0 & 1); in Constants() 170 maskB4Q[i][5] = -(i >> 1 & 1); in Constants() 171 maskB4Q[i][6] = -(i >> 2 & 1); in Constants() 172 maskB4Q[i][7] = -(i >> 3 & 1); in Constants() 174 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants() 175 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants() [all …]
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D | Constants.hpp | 36 byte8 maskB4Q[16]; member
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D | PixelRoutine.cpp | 789 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask); in writeStencil() 818 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); in stencilOperation() 823 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); in stencilOperation() 1664 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor() 1682 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor() 1715 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor() 1731 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor() 1756 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor() 1776 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor() 1793 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q) + 8 * xMask); in writeColor() [all …]
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | Constants.cpp | 161 maskB4Q[i][0] = -(i >> 0 & 1); in Constants() 162 maskB4Q[i][1] = -(i >> 1 & 1); in Constants() 163 maskB4Q[i][2] = -(i >> 2 & 1); in Constants() 164 maskB4Q[i][3] = -(i >> 3 & 1); in Constants() 165 maskB4Q[i][4] = -(i >> 0 & 1); in Constants() 166 maskB4Q[i][5] = -(i >> 1 & 1); in Constants() 167 maskB4Q[i][6] = -(i >> 2 & 1); in Constants() 168 maskB4Q[i][7] = -(i >> 3 & 1); in Constants() 170 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants() 171 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants() [all …]
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D | Constants.hpp | 38 byte8 maskB4Q[16]; member
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D | PixelRoutine.cpp | 838 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * cMask[q]); in writeStencil() 869 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * zMask); in stencilOperation() 874 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * sMask); in stencilOperation() 1687 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[bgraWriteMask][0])); in writeColor() 1714 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor() 1747 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor() 1766 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor() 2774 packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | in writeColor() 2909 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor() 3119 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor() [all …]
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