Searched refs:maskQ23X (Results 1 – 6 of 6) sorted by relevance
235 maskQ23X[i][0] = -(i >> 2 & 1); in Constants()236 maskQ23X[i][1] = -(i >> 3 & 1); in Constants()240 invMaskQ23X[i][0] = ~maskQ23X[i][0]; in Constants()241 invMaskQ23X[i][1] = ~maskQ23X[i][1]; in Constants()
63 qword2 maskQ23X[16]; member
2435 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask *… in writeColor()2605 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()
231 maskQ23X[i][0] = -(i >> 2 & 1); in Constants()232 maskQ23X[i][1] = -(i >> 3 & 1); in Constants()236 invMaskQ23X[i][0] = ~maskQ23X[i][0]; in Constants()237 invMaskQ23X[i][1] = ~maskQ23X[i][1]; in Constants()
65 qword2 maskQ23X[16]; member
2816 …color.y = As<Float4>(As<Int4>(color.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ23X) + … in writeColor()3024 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()3087 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()