Searched refs:maskW01Q (Results 1 – 5 of 5) sorted by relevance
254 maskW01Q[i][0] = -(i >> 0 & 1); in Constants()255 maskW01Q[i][1] = -(i >> 1 & 1); in Constants()256 maskW01Q[i][2] = -(i >> 0 & 1); in Constants()257 maskW01Q[i][3] = -(i >> 1 & 1); in Constants()
66 word4 maskW01Q[4]; member
1810 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()1811 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()1827 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()1828 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
259 maskW01Q[i][0] = -(i >> 0 & 1); in Constants()260 maskW01Q[i][1] = -(i >> 1 & 1); in Constants()261 maskW01Q[i][2] = -(i >> 0 & 1); in Constants()262 maskW01Q[i][3] = -(i >> 1 & 1); in Constants()
68 word4 maskW01Q[4]; member