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Searched refs:materialShininess (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.hpp167 float materialShininess; member
DVertexProcessor.cpp438 ff.materialShininess = specularPower; in setMaterialShininess()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp336 pow = *Pointer<Float>(data + OFFSET(DrawData,ff.materialShininess)); in pipeline()