Searched refs:maxImageUnits (Results 1 – 19 of 19) sorted by relevance
89 int maxImageUnits; member
191 … << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n" in GetDefaultTBuiltInResourceString()361 resources->maxImageUnits = value; in DecodeResourceLimits()
300 GLint maxImageUnits = 0; member
187 mResources.MaxImageUnits = caps.maxImageUnits; in Compiler()
1573 GLuint maxImageUnits = static_cast<GLuint>(context->getCaps().maxImageUnits); in ValidateBindImageTexture() local1574 if (unit >= maxImageUnits) in ValidateBindImageTexture()
1124 caps.maxImageUnits = 4; in GenerateMinimumCaps()
1893 *params = mState.mCaps.maxImageUnits; in getIntegervImpl()3785 ANGLE_LIMIT_CAP(mState.mCaps.maxImageUnits, IMPLEMENTATION_MAX_IMAGE_UNITS); in initCaps()3862 constexpr GLint maxImageUnits = 8; in initCaps() local3863 INFO() << "Limiting image unit count to " << maxImageUnits; in initCaps()3864 ANGLE_LIMIT_CAP(mState.mCaps.maxImageUnits, maxImageUnits); in initCaps()
507 mImageUnits.resize(mCaps.maxImageUnits); in initialize()
3230 if (index >= static_cast<GLuint>(caps.maxImageUnits)) in ValidateIndexedStateQuery()
138 builtin->maxImageUnits = 8; in getDefaultBuiltInResources()
149 builtin->maxImageUnits = 8; in getDefaultBuiltInResources()
403 Resources.maxImageUnits = 8; in init_resources()
838 ASSERT(imageIndex < static_cast<unsigned int>(caps.maxImageUnits)); in getImageMapping()857 if (logicalImageUnit >= 0 && logicalImageUnit < caps.maxImageUnits) in getImageMapping()2047 mImagesCS.resize(data.getCaps().maxImageUnits); in link()2048 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits); in link()
1944 mCurComputeUAVs.initialize(caps.maxImageUnits); in ensureInitialized()1949 mNullUAVs.resize(caps.maxImageUnits, nullptr); in ensureInitialized()2903 ASSERT((index < mRenderer->getNativeCaps().maxImageUnits)); in setTextureForImage()2913 ASSERT((index < mRenderer->getNativeCaps().maxImageUnits)); in setTextureForImage()
994 caps->maxImageUnits = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
823 mNativeCaps.maxImageUnits = maxCombinedImages; in ensureCapsInitialized()
1253 caps->maxImageUnits = QuerySingleGLInt(functions, GL_MAX_IMAGE_UNITS); in GenerateCaps()
88 mImages(rendererCaps.maxImageUnits, ImageUnitBinding()),
7146 … snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.maxImageUnits);