Searched refs:maxMultitextureUnits (Results 1 – 6 of 6) sorted by relevance
96 mTexUnitEnables.resize(caps.maxMultitextureUnits); in initialize()106 mTexCoordArrayEnabled.resize(caps.maxMultitextureUnits, false); in initialize()124 mCurrentTextureCoords.resize(caps.maxMultitextureUnits); in initialize()127 mTextureEnvironments.resize(caps.maxMultitextureUnits); in initialize()131 mTextureMatrices.resize(caps.maxMultitextureUnits); in initialize()
366 GLuint maxMultitextureUnits = 0; member
397 ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); in multiTexCoord4f()404 ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); in multiTexCoord4x()
949 caps.maxMultitextureUnits = 2; in GenerateMinimumCaps()
2032 *params = mState.mCaps.maxMultitextureUnits; in getIntegervImpl()3681 mState.mCaps.maxMultitextureUnits = 4; in initCaps()
7962 if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits) in ValidateMultitextureUnit()