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Searched refs:maxMultitextureUnits (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1State.cpp96 mTexUnitEnables.resize(caps.maxMultitextureUnits); in initialize()
106 mTexCoordArrayEnabled.resize(caps.maxMultitextureUnits, false); in initialize()
124 mCurrentTextureCoords.resize(caps.maxMultitextureUnits); in initialize()
127 mTextureEnvironments.resize(caps.maxMultitextureUnits); in initialize()
131 mTextureMatrices.resize(caps.maxMultitextureUnits); in initialize()
DCaps.h366 GLuint maxMultitextureUnits = 0; member
DContext_gles_1_0.cpp397 ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); in multiTexCoord4f()
404 ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); in multiTexCoord4x()
DCaps.cpp949 caps.maxMultitextureUnits = 2; in GenerateMinimumCaps()
DContext.cpp2032 *params = mState.mCaps.maxMultitextureUnits; in getIntegervImpl()
3681 mState.mCaps.maxMultitextureUnits = 4; in initCaps()
DvalidationES.cpp7962 if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits) in ValidateMultitextureUnit()