Searched refs:maxStencil (Results 1 – 7 of 7) sorted by relevance
456 int maxStencil = (1<<stencilBits)-1; in init()457 if (targetStencil < maxStencil) in init()467 int maxStencil = (1<<stencilBits)-1; in init()468 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()473 int maxStencil = (1<<stencilBits)-1; in init()474 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()511 int maxStencil = (1<<stencilBits)-1; in init()512 if (targetStencil < maxStencil) in init()523 int maxStencil = (1<<stencilBits)-1; in init()524 if (targetStencil < maxStencil) in init()
459 int maxStencil = (1<<stencilBits)-1; in init()460 if (targetStencil < maxStencil) in init()470 int maxStencil = (1<<stencilBits)-1; in init()471 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()476 int maxStencil = (1<<stencilBits)-1; in init()477 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()514 int maxStencil = (1<<stencilBits)-1; in init()515 if (targetStencil < maxStencil) in init()526 int maxStencil = (1<<stencilBits)-1; in init()527 if (targetStencil < maxStencil) in init()
334 unsigned int maxStencil = (1 << mCurStencilSize) - 1; in setBlendDepthRasterStates() local384 glState.getStencilRef(), frontFaceCCW, maxStencil); in setBlendDepthRasterStates()389 frontFaceCCW, maxStencil); in setBlendDepthRasterStates()630 unsigned int maxStencil) in setStencilFuncsBack() argument636 (stencilBackRef < (int)maxStencil) ? stencilBackRef : maxStencil); in setStencilFuncsBack()656 unsigned int maxStencil) in setStencilFuncsFront() argument662 (stencilRef < static_cast<int>(maxStencil)) ? stencilRef : maxStencil); in setStencilFuncsFront()
111 unsigned int maxStencil);116 unsigned int maxStencil);
2917 GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; in applyState() local2924 …vice->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil… in applyState()2934 …StencilReferenceCCW((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStenc… in applyState()2946 …e->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil… in applyState()2956 …setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStenc… in applyState()
1300 unsigned int maxStencil = 0; in syncDepthStencilState() local1303 maxStencil = (1 << mCurStencilSize) - 1; in syncDepthStencilState()1305 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()1306 (mCurDepthStencilState.stencilBackWritemask & maxStencil)); in syncDepthStencilState()1307 ASSERT(gl::clamp(mCurStencilRef, 0, static_cast<int>(maxStencil)) == in syncDepthStencilState()1308 gl::clamp(mCurStencilBackRef, 0, static_cast<int>(maxStencil))); in syncDepthStencilState()1309 ASSERT((mCurDepthStencilState.stencilMask & maxStencil) == in syncDepthStencilState()1310 (mCurDepthStencilState.stencilBackMask & maxStencil)); in syncDepthStencilState()
1045 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES() local1113 const int stencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES()1136 const int levelStencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES()