Searched refs:maxVertexUniformVectors (Results 1 – 19 of 19) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | UniformsPerf.cpp | 187 GLint maxVertexUniformVectors, maxFragmentUniformVectors; in initializeBenchmark() local 188 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertexUniformVectors); in initializeBenchmark() 219 if (numVertexUniformVectors > maxVertexUniformVectors) in initializeBenchmark() 222 << " exceeds maximum vertex uniform vector count: " << maxVertexUniformVectors in initializeBenchmark()
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/third_party/glslang/glslang/Include/ |
D | ResourceLimits.h | 65 int maxVertexUniformVectors; member
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/third_party/glslang/StandAlone/ |
D | ResourceLimits.cpp | 167 …VertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" in GetDefaultTBuiltInResourceString() 313 resources->maxVertexUniformVectors = value; in DecodeResourceLimits()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | glslang_wrapper.cpp | 87 outResources->maxVertexUniformVectors = resources.MaxVertexUniformVectors; in GetBuiltInResources()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 602 caps->maxVertexUniformVectors = in GenerateCaps() 604 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Caps.h | 267 GLint maxVertexUniformVectors = 0; member
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D | Compiler.cpp | 92 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; in Compiler()
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D | Caps.cpp | 989 caps.maxVertexUniformVectors = 128; in GenerateMinimumCaps() 1039 caps.maxVertexUniformVectors = 256; in GenerateMinimumCaps()
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D | ProgramLinkedResources.cpp | 128 return static_cast<GLuint>(caps.maxVertexUniformVectors); in GetMaximumShaderUniformVectors()
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D | validationES2.cpp | 3101 (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4) in ValidateBindUniformLocationCHROMIUM()
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D | Context.cpp | 1600 *params = mState.mCaps.maxVertexUniformVectors; in getIntegervImpl()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcSpirvUtils.cpp | 114 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
D | vkShaderToSpirV.cpp | 125 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | renderergl_utils.cpp | 894 caps->maxVertexUniformVectors = QuerySingleGLInt(functions, GL_MAX_VERTEX_UNIFORM_VECTORS); in GenerateCaps() 901 caps->maxVertexUniformVectors = in GenerateCaps() 1290 caps->maxVertexUniformVectors = std::min(1024, caps->maxVertexUniformVectors); in GenerateCaps() 1292 std::min(caps->maxVertexUniformVectors * 4, in GenerateCaps()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | renderer11_utils.cpp | 1460 caps->maxVertexUniformVectors = GetMaximumVertexUniformVectors(featureLevel); in GenerateCaps() 1463 caps->maxVertexUniformVectors -= 1; in GenerateCaps() 1465 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 379 Resources.maxVertexUniformVectors = 128; in init_resources()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.cpp | 653 mNativeCaps.maxVertexUniformVectors = maxUniformVectors; in ensureCapsInitialized()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | DisplayMtl.mm | 765 mNativeCaps.maxVertexUniformVectors = maxDefaultUniformVectors;
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/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 6766 …maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors); 6900 …nstant, maxSize, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
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