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Searched refs:maxVertexUniformVectors (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DUniformsPerf.cpp187 GLint maxVertexUniformVectors, maxFragmentUniformVectors; in initializeBenchmark() local
188 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertexUniformVectors); in initializeBenchmark()
219 if (numVertexUniformVectors > maxVertexUniformVectors) in initializeBenchmark()
222 << " exceeds maximum vertex uniform vector count: " << maxVertexUniformVectors in initializeBenchmark()
/third_party/glslang/glslang/Include/
DResourceLimits.h65 int maxVertexUniformVectors; member
/third_party/glslang/StandAlone/
DResourceLimits.cpp167 …VertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" in GetDefaultTBuiltInResourceString()
313 resources->maxVertexUniformVectors = value; in DecodeResourceLimits()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dglslang_wrapper.cpp87 outResources->maxVertexUniformVectors = resources.MaxVertexUniformVectors; in GetBuiltInResources()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp602 caps->maxVertexUniformVectors = in GenerateCaps()
604 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCaps.h267 GLint maxVertexUniformVectors = 0; member
DCompiler.cpp92 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; in Compiler()
DCaps.cpp989 caps.maxVertexUniformVectors = 128; in GenerateMinimumCaps()
1039 caps.maxVertexUniformVectors = 256; in GenerateMinimumCaps()
DProgramLinkedResources.cpp128 return static_cast<GLuint>(caps.maxVertexUniformVectors); in GetMaximumShaderUniformVectors()
DvalidationES2.cpp3101 (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4) in ValidateBindUniformLocationCHROMIUM()
DContext.cpp1600 *params = mState.mCaps.maxVertexUniformVectors; in getIntegervImpl()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcSpirvUtils.cpp114 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp125 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp894 caps->maxVertexUniformVectors = QuerySingleGLInt(functions, GL_MAX_VERTEX_UNIFORM_VECTORS); in GenerateCaps()
901 caps->maxVertexUniformVectors = in GenerateCaps()
1290 caps->maxVertexUniformVectors = std::min(1024, caps->maxVertexUniformVectors); in GenerateCaps()
1292 std::min(caps->maxVertexUniformVectors * 4, in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1460 caps->maxVertexUniformVectors = GetMaximumVertexUniformVectors(featureLevel); in GenerateCaps()
1463 caps->maxVertexUniformVectors -= 1; in GenerateCaps()
1465 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/third_party/
Dvulkan_command_buffer_utils.h379 Resources.maxVertexUniformVectors = 128; in init_resources()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp653 mNativeCaps.maxVertexUniformVectors = maxUniformVectors; in ensureCapsInitialized()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm765 mNativeCaps.maxVertexUniformVectors = maxDefaultUniformVectors;
/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp6766 …maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
6900 …nstant, maxSize, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);