Searched refs:max_sgprs (Results 1 – 2 of 2) sorted by relevance
1929 unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd; in si_compile_shader() local1937 max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave); in si_compile_shader()1939 if (shader->config.num_sgprs > max_sgprs || shader->config.num_vgprs > max_vgprs) { in si_compile_shader()1943 shader->config.num_sgprs, shader->config.num_vgprs, max_sgprs, max_vgprs); in si_compile_shader()
3074 unsigned max_sgprs = 1; in apply_sgprs() local3076 max_sgprs = 2; in apply_sgprs()3078 max_sgprs--; in apply_sgprs()3109 if (new_sgpr && num_sgprs >= max_sgprs) in apply_sgprs()