Searched refs:max_vertex_image_uniforms (Results 1 – 23 of 23) sorted by relevance
99 int max_vertex_image_uniforms; member
61 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms,Fail
11567 GLint max_vertex_image_uniforms = 0; in testCombinedShaderStages() local11575 glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &max_vertex_image_uniforms); in testCombinedShaderStages()11578 if (max_vertex_image_uniforms) in testCombinedShaderStages()11598 max_tesselation_evaluation_image_uniforms + max_vertex_image_uniforms)) in testCombinedShaderStages()
7343 KHR-GL46.limits.max_vertex_image_uniforms
7343 KHR-GL45.limits.max_vertex_image_uniforms
8938 KHR-GL46.limits.max_vertex_image_uniforms
8938 KHR-GL45.limits.max_vertex_image_uniforms
2066 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
3892 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4378 dEQP-GL45.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4955 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4944 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
5027 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4988 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4959 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
4872 dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms