Searched refs:max_vs_uniforms (Results 1 – 5 of 5) sorted by relevance
412 : screen->specs.max_vs_uniforms * sizeof(float[4]); in etna_screen_get_shader_param()688 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()691 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()696 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()699 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()702 screen->specs.max_vs_uniforms = 256; in etna_determine_uniform_limits()705 screen->specs.max_vs_uniforms = 168; in etna_determine_uniform_limits()895 screen->specs.ps_uniforms_offset = VIVS_SH_HALTI5_UNIFORMS(screen->specs.max_vs_uniforms*4); in etna_get_specs()905 screen->specs.ps_uniforms_offset = VIVS_SH_UNIFORMS(screen->specs.max_vs_uniforms*4); in etna_get_specs()
56 .max_vs_uniforms = 168,
135 unsigned max_vs_uniforms; member
638 etna_set_state(stream, VIVS_PS_UNIFORM_BASE, screen->specs.max_vs_uniforms); in etna_emit_state()
995 ? specs->max_vs_uniforms in etna_compile_check_limits()