Searched refs:middleX (Results 1 – 7 of 7) sorted by relevance
74 zf->middleX = 1; in zoomFilterNew()113 int middleX, middleY; in calculatePXandPY() local152 middleX = zf->middleX; in calculatePXandPY()163 vx = ((x - middleX) << 9) + hPlaneEffect * (y - middleY); in calculatePXandPY()165 vx = (x - middleX) << 9; in calculatePXandPY()168 vy = ((y - middleY) << 9) + vPlaneEffect * (x - middleX); in calculatePXandPY()203 *px = (middleX << 4) - (-(vx * fvitesse) >> 16); in calculatePXandPY()205 *px = (middleX << 4) + ((vx * fvitesse) >> 16); in calculatePXandPY()289 zf->middleX = gd->resolx / 2; in zoomFilterSetResolution()303 zf->middleX = gd->resolx / 2; in zoomFilterSetResolution()[all …]
229 pzfd->middleX = resolx / 2; in goom_update()232 pzfd->middleX = resolx - 1; in goom_update()235 pzfd->middleX = 1; in goom_update()239 pzfd->middleX = resolx / 2; in goom_update()243 pzfd->middleX = resolx / 2; in goom_update()300 if ((pzfd->middleX == 1) || (pzfd->middleX == resolx - 1)) { in goom_update()370 goom_lines (goomdata, data, ((pzfd->middleX == resolx / 2) in goom_update()
21 int middleX; member
148 int middleX, middleY; member290 float X = -((float) data->middleX) * ratio; in makeZoomBufferStripe()305 ((int) (data->middleX * BUFFPOINTNB))); in makeZoomBufferStripe()600 data->middleX = resx / 2; in zoomFilterFastRGB()617 data->middleX = zf->middleX; in zoomFilterFastRGB()
421 goomInfo->update.zoomFilterData.middleX = in goom_update()426 goomInfo->update.zoomFilterData.middleX = in goom_update()431 goomInfo->update.zoomFilterData.middleX = 1; in goom_update()436 goomInfo->update.zoomFilterData.middleX = in goom_update()443 goomInfo->update.zoomFilterData.middleX = goomInfo->screen.width / 2; in goom_update()519 if ((goomInfo->update.zoomFilterData.middleX == 1) in goom_update()520 || (goomInfo->update.zoomFilterData.middleX == in goom_update()
35 int middleX, middleY; /* milieu de l'effet */ member
468 const float middleX = static_cast<float>(offsetX); in makeDefaultAccelerationStructure() local469 const float leftX = middleX - 0.5f; in makeDefaultAccelerationStructure()470 const float rightX = middleX + 0.5f; in makeDefaultAccelerationStructure()480 vertices.emplace_back(middleX, topY, depth); in makeDefaultAccelerationStructure()