Home
last modified time | relevance | path

Searched refs:minStep (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
DrsgUtils.cpp226 int minStep = rnd.getInt(0, maxSteps-rangeLen); in computeRandomValueRange() local
228 float minVal = minFloatVal + step*(float)minStep; in computeRandomValueRange()
DrsgExpression.cpp207 int minStep = rnd.getInt(0, maxSteps-rangeLen); in computeRandomValueRangeForInfElements() local
209 float minVal = minFloatVal + step*(float)minStep; in computeRandomValueRangeForInfElements()
/third_party/vk-gl-cts/framework/common/
DtcuTexLookupVerifier.cpp147 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepFromFloatLine() local
148 const float step = de::max(minComp(minStep), 1.0f / float(maxSteps)); in computeBilinearSearchStepFromFloatLine()
165 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepFromFloatQuad() local
166 const float step = de::max(minComp(minStep), 1.0f / float(maxSteps)); in computeBilinearSearchStepFromFloatQuad()
176 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepForUnorm() local
177 const float step = minComp(minStep); in computeBilinearSearchStepForUnorm()
187 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepForSnorm() local
188 const float step = minComp(minStep); in computeBilinearSearchStepForSnorm()