Searched refs:minStep (Results 1 – 3 of 3) sorted by relevance
226 int minStep = rnd.getInt(0, maxSteps-rangeLen); in computeRandomValueRange() local228 float minVal = minFloatVal + step*(float)minStep; in computeRandomValueRange()
207 int minStep = rnd.getInt(0, maxSteps-rangeLen); in computeRandomValueRangeForInfElements() local209 float minVal = minFloatVal + step*(float)minStep; in computeRandomValueRangeForInfElements()
147 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepFromFloatLine() local148 const float step = de::max(minComp(minStep), 1.0f / float(maxSteps)); in computeBilinearSearchStepFromFloatLine()165 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepFromFloatQuad() local166 const float step = de::max(minComp(minStep), 1.0f / float(maxSteps)); in computeBilinearSearchStepFromFloatQuad()176 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepForUnorm() local177 const float step = minComp(minStep); in computeBilinearSearchStepForUnorm()187 const Vec4 minStep = 1.0f / (stepCount + 1.0f); in computeBilinearSearchStepForSnorm() local188 const float step = minComp(minStep); in computeBilinearSearchStepForSnorm()