Searched refs:multisampleEnabled (Results 1 – 2 of 2) sorted by relevance
71 bool multisampleEnabled; member
2788 get(GL_MULTISAMPLE, &state->multisampleEnabled); in syncFromNativeContext()2789 if (mMultisamplingEnabled != state->multisampleEnabled) in syncFromNativeContext()2791 mMultisamplingEnabled = state->multisampleEnabled; in syncFromNativeContext()2851 setMultisamplingStateEnabled(state->multisampleEnabled); in restoreNativeContext()