/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/ |
D | Canvas.java | 161 private static native int nGetWidth(long nativeInstance); in nGetWidth() argument 162 private static native int nGetHeight(long nativeInstance); in nGetHeight() argument 163 private static native int nSave(long nativeInstance); in nSave() argument 164 private static native void nRestore(long nativeInstance); in nRestore() argument 165 private static native void nRestoreToCount(long nativeInstance, int count); in nRestoreToCount() argument 166 private static native int nSaveLayer(long nativeInstance, long nativePaint); in nSaveLayer() argument 168 private static native void nConcat(long nativeInstance, long nativeMatrix); in nConcat() argument 169 private static native void nConcat16f(long nativeInstance, float[] floatMatrix); in nConcat16f() argument 170 private static native void nTranslate(long nativeInstance, float tx, float ty, float tz); in nTranslate() argument 171 private static native void nScale(long nativeInstance, float sx, float sy, float sz); in nScale() argument [all …]
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D | Paint.java | 107 private static native void nRelease(long nativeInstance); in nRelease() argument 109 private static native void nSetColor(long nativeInstance, float r, float g, float b, float a); in nSetColor() argument 110 private static native void nSetStroke(long nativeInstance, boolean stroke); in nSetStroke() argument 111 private static native void nSetStrokeWidth(long nativeInstance, float w); in nSetStrokeWidth() argument 112 private static native void nSetStrokeCap(long nativeInstance, int native_cap); in nSetStrokeCap() argument 113 private static native void nSetStrokeJoin(long nativeInstance, int native_join); in nSetStrokeJoin() argument 114 private static native void nSetStrokeMiter(long nativeInstance, float limit); in nSetStrokeMiter() argument 115 private static native void nSetColorFilter(long nativeInstance, long nativeCF); in nSetColorFilter() argument 116 private static native void nSetShader(long nativeInstance, long nativeShader); in nSetShader() argument 117 private static native void nSetImageFilter(long nativeInstance, long nativeFilter); in nSetImageFilter() argument
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D | SkottieAnimation.java | 94 private static native void nRelease(long nativeInstance); in nRelease() argument 96 private static native double nGetDuration(long nativeInstance); in nGetDuration() argument 97 private static native double nGetFrameCount(long nativeInstance); in nGetFrameCount() argument 98 private static native float nGetWidth(long nativeInstance); in nGetWidth() argument 99 private static native float nGetHeight(long nativeInstance); in nGetHeight() argument 101 private static native void nSeekTime(long nativeInstance, double t); in nSeekTime() argument 102 private static native void nSeekFrame(long nativeInstance, double frame); in nSeekFrame() argument 103 private static native void nRender(long nativeInstance, long nativeCanvas); in nRender() argument
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D | Surface.java | 112 private static native void nRelease(long nativeInstance); in nRelease() argument 113 private static native long nGetNativeCanvas(long nativeInstance); in nGetNativeCanvas() argument 114 private static native void nFlushAndSubmit(long nativeInstance); in nFlushAndSubmit() argument 115 private static native int nGetWidth(long nativeInstance); in nGetWidth() argument 116 private static native int nGetHeight(long nativeInstance); in nGetHeight() argument 117 private static native long nMakeImageSnapshot(long nativeInstance); in nMakeImageSnapshot() argument
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D | Image.java | 79 Image(long nativeInstance) { in Image() argument 80 mNativeInstance = nativeInstance; in Image() 87 private static native void nRelease(long nativeInstance); in nRelease() argument 89 private static native int nGetWidth(long nativeInstance); in nGetWidth() argument 90 private static native int nGetHeight(long nativeInstance); in nGetHeight() argument 92 private static native long nMakeShader(long nativeInstance, int tmx, int tmy, int samplingDesc, in nMakeShader() argument
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D | RuntimeShaderBuilder.java | 51 private static native void nRelease(long nativeInstance); in nRelease() argument 53 private static native void nSetUniformFloat(long nativeInstance, String name, float val); in nSetUniformFloat() argument 54 …private static native void nSetUniformFloat3(long nativeInstance, String name, float valX, float v… in nSetUniformFloat3() argument 55 … private static native void nSetUniformMatrix(long nativeInstance, String name, long nativeMatrix); in nSetUniformMatrix() argument 56 private static native long nMakeShader(long nativeInstance); in nMakeShader() argument
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D | Matrix.java | 41 Matrix(long nativeInstance) { in Matrix() argument 42 mNativeInstance = nativeInstance; in Matrix() 202 private static native void nRelease(long nativeInstance); in nRelease() argument
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D | Shader.java | 33 private static native void nRelease(long nativeInstance); in nRelease() argument
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D | ColorFilter.java | 32 private static native void nRelease(long nativeInstance); in nRelease() argument
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D | Path.java | 33 private static native void nRelease(long nativeInstance); in nRelease() argument
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D | FontChain.java | 29 private static native void nRelease(long nativeInstance); in nRelease() argument
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D | PathBuilder.java | 68 private static native void nRelease(long nativeInstance); in nRelease() argument
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D | ImageFilter.java | 110 private static native void nRelease(long nativeInstance); in nRelease() argument
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