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Searched refs:nearval (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dviewport.c292 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument
294 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
302 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
308 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
310 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
342 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange()
346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
348 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
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Dmatrix.c106 GLdouble nearval, GLdouble farval, in matrix_frustum() argument
110 if (nearval <= 0.0 || in matrix_frustum()
112 nearval == farval || in matrix_frustum()
124 (GLfloat) nearval, (GLfloat) farval); in matrix_frustum()
148 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
154 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
163 GLdouble nearval, GLdouble farval ) in _mesa_MatrixFrustumEXT() argument
174 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
183 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
190 left, right, bottom, top, nearval, farval); in matrix_ortho()
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Dviewport.h40 GLclampd nearval, GLclampd farval);
Ddlist.c2525 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument
2532 n[1].f = (GLfloat) nearval; in save_DepthRange()
2536 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange()
2779 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() argument
2790 n[5].f = (GLfloat) nearval; in save_Frustum()
2794 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum()
3377 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() argument
3388 n[5].f = (GLfloat) nearval; in save_Ortho()
3392 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho()
9415 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_MatrixOrthoEXT() argument
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/third_party/mesa3d/src/mesa/math/
Dm_matrix.c872 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument
877 x = (2.0F*nearval) / (right-left); in _math_matrix_frustum()
878 y = (2.0F*nearval) / (top-bottom); in _math_matrix_frustum()
881 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum()
882 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum()
912 float nearval, float farval) in _math_float_ortho() argument
927 M(2,2) = -2.0F / (farval-nearval); in _math_float_ortho()
928 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_float_ortho()
955 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument
959 _math_float_ortho(m, left, right, bottom, top, nearval, farval); in _math_matrix_ortho()
Dm_matrix.h113 float nearval, float farval);
119 GLfloat nearval, GLfloat farval );
125 GLfloat nearval, GLfloat farval );