Searched refs:needs_edge_flag (Results 1 – 6 of 6) sorted by relevance
101 shader->info.vs.needs_edge_flag = true; in nir_lower_passthrough_edgeflags()
354 bool needs_edge_flag:1; member
321 bool needs_edge_flag; member
1335 ice->state.vs_needs_edge_flag != ish->needs_edge_flag || in crocus_update_compiled_vs()1344 ice->state.vs_needs_edge_flag = ish->needs_edge_flag; in crocus_update_compiled_vs()2709 NIR_PASS(ish->needs_edge_flag, nir, crocus_fix_edge_flags); in crocus_create_uncompiled_shader()2711 ish->needs_edge_flag = false; in crocus_create_uncompiled_shader()
2840 ice->state.vs_needs_edge_flag != info->vs.needs_edge_flag || in iris_bind_vs_state()2849 ice->state.vs_needs_edge_flag = info->vs.needs_edge_flag; in iris_bind_vs_state()
1832 - iris: Eliminate iris_uncompiled_shader::needs_edge_flag