Searched refs:newDepth (Results 1 – 4 of 4) sorted by relevance
239 let newDepth = from.depth + 1;240 if (to.depth > 0 && to.depth != newDepth) {243 to.depth = newDepth;
368 void setDepth(unsigned newDepth) { Depth = newDepth; } in setDepth() argument
213 int newDepth = Math.max(left.getTreeDepth(), right.getTreeDepth()) + 1; in concatenate() local214 if (newLength >= minLength(newDepth)) { in concatenate()
1927 GLint newWidth, newHeight, newDepth; in _mesa_prepare_mipmap_levels() local1933 &newWidth, &newHeight, &newDepth)) { in _mesa_prepare_mipmap_levels()1939 newWidth, newHeight, newDepth, in _mesa_prepare_mipmap_levels()1946 depth = newDepth; in _mesa_prepare_mipmap_levels()