Searched refs:newLight (Results 1 – 1 of 1) sorted by relevance
32 Light newLight = light; in Make() local33 normalize3(newLight.fDirection, light.fDirection); in Make()34 if (!SkScalarsAreFinite(newLight.fDirection, 3)) { in Make()38 return sk_sp<SkMaskFilter>(new SkEmbossMaskFilter(blurSigma, newLight)); in Make()