Searched refs:new_gp (Results 1 – 1 of 1) sorted by relevance
89 struct gl_program *new_gp = ctx->GeometryProgram._Current; in check_program_state() local119 if (unlikely(new_gp != old_gp)) { in check_program_state()122 if (new_gp) in check_program_state()123 dirty |= new_gp->affected_states; in check_program_state()136 struct gl_program *last_prim_shader = new_gp ? new_gp : in check_program_state()153 if (new_gp) { in check_program_state()