Searched refs:new_view (Results 1 – 2 of 2) sorted by relevance
807 struct pipe_sampler_view *new_view = NULL; in nvc0_validate_fbread() local834 new_view = pipe->create_sampler_view(pipe, sf->texture, &tmpl); in nvc0_validate_fbread()841 nvc0->fbtexture = new_view; in nvc0_validate_fbread()843 if (new_view) { in nvc0_validate_fbread()844 struct nv50_tic_entry *tic = nv50_tic_entry(new_view); in nvc0_validate_fbread()
1001 struct pipe_sampler_view *new_view = views[i]; in d3d12_set_sampler_views() local1002 if (new_view) in d3d12_set_sampler_views()1003 d3d12_increment_sampler_view_bind_count(pctx, shader_type, new_view); in d3d12_set_sampler_views()