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Searched refs:new_view (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_state_validate.c807 struct pipe_sampler_view *new_view = NULL; in nvc0_validate_fbread() local
834 new_view = pipe->create_sampler_view(pipe, sf->texture, &tmpl); in nvc0_validate_fbread()
841 nvc0->fbtexture = new_view; in nvc0_validate_fbread()
843 if (new_view) { in nvc0_validate_fbread()
844 struct nv50_tic_entry *tic = nv50_tic_entry(new_view); in nvc0_validate_fbread()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp1001 struct pipe_sampler_view *new_view = views[i]; in d3d12_set_sampler_views() local
1002 if (new_view) in d3d12_set_sampler_views()
1003 d3d12_increment_sampler_view_bind_count(pctx, shader_type, new_view); in d3d12_set_sampler_views()