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Searched refs:new_vs (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_vs.c213 struct svga_vertex_shader new_vs; in compile_passthrough_vs() local
264 memset(&new_vs, 0, sizeof(new_vs)); in compile_passthrough_vs()
265 new_vs.base.tokens = ureg_get_tokens(ureg, NULL); in compile_passthrough_vs()
266 svga_tgsi_scan_shader(&new_vs.base); in compile_passthrough_vs()
271 ret = svga_compile_shader(svga, &new_vs.base, &key, &variant); in compile_passthrough_vs()
275 ureg_free_tokens(new_vs.base.tokens); in compile_passthrough_vs()
/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c318 struct pipe_shader_state new_vs = { in r300_draw_init_vertex_shader() local
350 new_vs.tokens = tgsi_transform_shader(vs->state.tokens, newLen, &transform.base); in r300_draw_init_vertex_shader()
351 if (!new_vs.tokens) in r300_draw_init_vertex_shader()
358 tgsi_dump(new_vs.tokens, 0); in r300_draw_init_vertex_shader()
365 vs->draw_vs = draw_create_vertex_shader(draw, &new_vs); in r300_draw_init_vertex_shader()
368 vs->state.tokens = new_vs.tokens; in r300_draw_init_vertex_shader()
/third_party/mesa3d/docs/relnotes/
D21.3.5.rst109 - r300: properly initialize new_vs in r300_draw_init_vertex_shader
D22.0.0.rst3507 - r300: properly initialize new_vs in r300_draw_init_vertex_shader