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Searched refs:next_varying_inputs (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp711 expect->next_varying_inputs != have->next_varying_inputs) in d3d12_compare_shader_keys()
827 hash += key->next_varying_inputs; in d3d12_shader_key_hash()
930 key->next_varying_inputs = next->current->nir->info.inputs_read; in d3d12_fill_shader_key()
943 key->next_varying_inputs |= VARYING_BIT_POS; in d3d12_fill_shader_key()
1092 key.next_varying_inputs); in select_shader_variant()
1220 key.next_varying_inputs); in select_shader_variant()
Dd3d12_compiler.h91 uint64_t next_varying_inputs; member