Searched refs:ngg_cull_main_fn (Results 1 – 1 of 1) sorted by relevance
1150 LLVMValueRef ngg_cull_main_fn = NULL; in si_llvm_compile_shader() local1156 ngg_cull_main_fn = ctx.main_fn; in si_llvm_compile_shader()1171 if (ngg_cull_main_fn) { in si_llvm_compile_shader()1181 parts[num_parts++] = ngg_cull_main_fn; in si_llvm_compile_shader()1197 } else if (shader->is_monolithic && sel->stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) { in si_llvm_compile_shader()1211 parts[0] = ngg_cull_main_fn; in si_llvm_compile_shader()